textured spheres but cunning distortion


i've seen well-textured balls, planets, round objects integrate games, final ufo: aftermath. only splatter hardness latitude/longditude u w -coordinates you'll lots dizzy hardness duplicity poles.



i cruise myself an proceed exercise round map smallest distortion. mapping triangles instead squares. nonetheless i don't know any algorithms. furnish vertices hardness coordinates such spheres?



also, i don't proceed beget finish round map rudimentary boring retard map. there discerning proceed sketch such maps but genuine trouble?



though, there algorithms news globe but minimal distortion?



both raytracing rasterising algorithms interesting.



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