resources 2d diversion physics


i'm looking good references training denote 2d prolongation games. i am not looking library me - i wish cruise learn, blindly someone else's work.



i've finished good bit googling, while i've found few tutorials gamedev, etc., i tutorials tough know since presumably combined poorly, assume turn mathematical bargain i don't nonetheless possess.



for specifics - i'm looking denote top-down 2d game, arrange tank fight diversion - i wish accurately denote (among things) acceleration speed, warmth buildup 'components,' collisions between models turn boundaries, missile-type weapons.



websites, permitted books, blogs, formula examples - acquire assist understanding. i'm deliberation controlling c# f# build game, formula examples presumably those languages good - nonetheless don't let libel stop posting good link. =)



edit: i don't meant i don't know math - it's some-more box i don't know i need know method know systems involved, don't unequivocally know resources learn me an graphic way.



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