direct3d camera aspect ratio/scaling problem
i'm controlling slimdx/c# direct3d application. i configured camera per textbox way:
private boyant cameraz = 5.0f;
camera = new camera();
camera.fieldofview =(float)(math.pi/2);
camera.nearplane = 0.5f;
camera.farplane = 1000.0f;
camera.location = new vector3(0.0f, 0.0f, cameraz);
camera.target = vector3.zero;
camera.aspectratio = (float)initialwidth / initialheight;
the sketch rotational slight decent matrix.rotationyawpitchroll
mesh.drawsubset(0)
. all else seem normal.
my problem 3d rope (thin retard box), feeling side, mountain vertically, seem thicker it's horizontal. i've attempted change aspectratio
1, it's worse. by hearing error, i found out it's looks many normal aspectratio
around 2.6. since wrong?
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