32-bit png loading .net
i haven't combined any formula yet, nonetheless i've encountered identical problem before. hopefully things have altered given final i visited it.
i'm perplexing possess settlement reworking games special opengl settlement format.
in method perform reworking correctly, i need pixel information some-more importantly, i need alpha channel information (all 8bits per pixel).
does system.drawing.dll .net support full 32-bit alpha transperency loading?
will i means transport alpha channel information defended c#?
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