mmorpg client/server coding


how udp tcp protocols used mmorpg client/server communication?



for example:



does fan foster (player position, etc) around udp server? clamp versa?



or some-more controlling tcp where fan requests server pierce player. server receives request, moves actor sends behind fan actor during position xyz?



the discuss channels contingency implemented controlling tcp?



are there any good articles/books this? i've found pieces pieces nonetheless seems genuine beef potatoes won experience.



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