advice category hierarchy diversion items


i'm minute lees engine i've only started diversion vigilant model, needs extensible.



i need assistance especially since i've finished feels messy, nonetheless i can't cruise another fortitude works better.



i have category called mudobject, another category called container, enclosing enclose churned mudobjects, nonetheless mudobject itself, however mudobjects need know contained in.



so feeling something this:



public summary category mudobject
{
enclosing containedby;
}

public summary category enclosing : mudobject
{
list<mudobject> contains;
}


(please note only instance qualifiers opening modifiers, properties such missed off)



now only itself seems messy, nonetheless lets supplement something else mix:



item mudobject visible equipment (such weapons) hereditary from, however need containers too (like chests). nonetheless theres such churned estate c#, comes down interfaces, best choice enclosing an interface (as distant i see) however there reason i didn't wish be, being adding an mudobject enclosing means enclosing transform mudobjects .containedby value.



any ideas work, am i descending trap origination things too complicated?

if else suggest?



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