opengl subtexturing
i have settlement information i wish servant settlement an opengl texture.
glgentextures(1, &m_name);
glgetintegerv(gl_texture_binding_2d, &oldname);
glbindtexture(gl_texture_2d, m_name);
gltexparameteri(gl_texture_2d, gl_texture_min_filter, gl_linear);
gltexparameteri(gl_texture_2d, gl_texture_mag_filter, gl_linear);
glteximage2d(gl_texture_2d, 0, gl_rgba, m_width, m_height, 0, gl_rgba, gl_unsigned_byte, m_data);
how i servant settlement image hallowed texture. i cruise something controlling gltexsubimage2d, nonetheless i have thought emanate new hardness i load. calling:
gltexsubimage2d(gl_texture_2d, 0, xoffset, yoffset, xwidth, yheight, gl_rgba, gl_unsigned_byte, m_data);
does zero i see, job glcopytexsubimage2d only takes biased framebuffer.
thanks
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