opengl direct3d new windows diversion project? something else?


i'm starting hobby diversion digest windows complicated 3d graphics effects. many approaching combined c++.



should i opengl direct3d graphics backend? why?



or should i processed graphics engine such ? one?



some "how started" links useful. (on presumably technology, both.)



edit - approbation i unequivocally meant direct3d, directx, interjection clarification



edit - separate out i also graphics engine such vision 3d. edited doubt simulate alternative.



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