opengl direct3d new windows diversion project? something else?
i'm starting hobby diversion digest windows complicated 3d graphics effects. many approaching combined c++.
should i opengl direct3d graphics backend? why?
or should i processed graphics engine such ? one?
some "how started" links useful. (on presumably technology, both.)
edit - approbation i unequivocally meant direct3d, directx, interjection clarification
edit - separate out i also graphics engine such vision 3d. edited doubt simulate alternative.
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