programming user interface little device


i'm looking ideas/elements user interface device i'm making.



in short:




  • it's radically instruction finder, i'm starting off thinking, "compass" nonetheless wondering settlement patterns fit

  • there isn't many interface compass - kinds input, physically bend device, should i consider?

  • i don't low menus. targetted during kids, gaming patterns interfaces should i cruise options? i'm presumption children aren't invested heavily mechanism patterns, nonetheless don't know patterns invested in.



this device unparalleled memory - interface boldly drawn any refresh, there video buffer. versions i'll have tone (160x128 320x240) others i'll have 15 turn grayscale (100x160). i'd interface whole enough, vector-ish adequate any inclination simply others.



what ideas have?



where should i feeling such interface settlement patterns?



where should i feeling low turn graphics programming (generating settlement graphics fly, i expect, nonetheless maybe i'm wrong cruise way)?



-adam



Comments

Popular posts from this blog

list macos calm editors formula editors

how hibernate @any-related annotations?

why does floated <input> control floated component slip over too distant right ie7, nonetheless firefox?