programming user interface little device
i'm looking ideas/elements user interface device i'm making.
in short:
- it's radically instruction finder, i'm starting off thinking, "compass" nonetheless wondering settlement patterns fit
- there isn't many interface compass - kinds input, physically bend device, should i consider?
- i don't low menus. targetted during kids, gaming patterns interfaces should i cruise options? i'm presumption children aren't invested heavily mechanism patterns, nonetheless don't know patterns invested in.
this device unparalleled memory - interface boldly drawn any refresh, there video buffer. versions i'll have tone (160x128 320x240) others i'll have 15 turn grayscale (100x160). i'd interface whole enough, vector-ish adequate any inclination simply others.
what ideas have?
where should i feeling such interface settlement patterns?
where should i feeling low turn graphics programming (generating settlement graphics fly, i expect, nonetheless maybe i'm wrong cruise way)?
-adam
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