why does opengl es iphone diversion nictitate i initial spin phone?


i finished rudimentary diversion iphone controlling opengl es. all works glorious solely problem:



i spin phone totally off, following behind on, following launch app i wierd flickering! each support correct... crude frames only same support over over again. i quit app, launch again all fine. i quit restart 10 times quarrel all glorious each time.



but i spin phone off, following behind on, following launch app i same flickering initial i launch app.



why happening?!



has anyone else problem?



cheers!



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