why does opengl es iphone diversion nictitate i initial spin phone?
i finished rudimentary diversion iphone controlling opengl es. all works glorious solely problem:
i spin phone totally off, following behind on, following launch app i wierd flickering! each support correct... crude frames only same support over over again. i quit app, launch again all fine. i quit restart 10 times quarrel all glorious each time.
but i spin phone off, following behind on, following launch app i same flickering initial i launch app.
why happening?!
has anyone else problem?
cheers!
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