debugging causing exceptions?
i removing bad information an concentration i writting controlling c++ visible studio 2k3 i solid debug it. following i found throwing an difference nonetheless i can't lane down.
then i placed try/catch blocks low behold, i don't debug there exception. is, i have formula looks this:
std::vector<myclass*> listofstuff;
.
.
.
try
{
.
.
.
const myclass * localpointer = listofstuff[i]; //this where difference occurs
.
.
}
locate (...)
{
int x = 0; //place smack here
}
so i step by formula line line i'll an difference shot catch. nonetheless i only let run breakpoint inside locate zero happens. controlling an iterator same behavior. i successfully check distance settlement i know i'm within bounds.
can anyone tell me what's going on? matters i'm controlling customary windows libraries opengl.
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