strange opengl es function iphone app
i'm origination rudimentary 2d diversion iphone. it's formed crashlanding. it's fundamentally credentials hardness few rectilinear textures relocating around.
i have uncanny small graphics problem: little 2d equipment (can assume only rectangles) relocating around small flashing black bar tip (the credentials hardness roughly totally white small bar noticable).
the textures i'm controlling little (~1kb) pngs.
has anyone else run this? common opengl issue?
btw happens both simulator tangible device.
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