graph digest controlling 3d acceleration


we beget graphs vast datasets. articulate 4096 samples per second, 10 mins per graph. rudimentary calculation creates 4096 * 60 * 10 = 2457600 samples per linegraph. any illustration double (8 bytes) pointing fp. furthermore, news churned linegraphs screen, adult hundred. creates news 25m samples unparalleled screen. controlling common clarity rudimentary tricks, formula performant controlling cpu sketch 2d canvas. performant, news times tumble next minute. as systematic data, can't replace any samples. seriously, an option. even start pondering it.



naturally, wish provoke news times controlling techniques available. multicore, pre-rendering, caching definitely engaging nonetheless cut it. wish 30fps digest datasets during minimum, 60fps preferred. an fervent goal.



a healthy proceed offload graphics digest controlling gpu system. gpu's finished work vast datasets slight parrallel. rudimentary helloworld tests showed us inadequacy night digest speed, controlling gpu.



now problem is: gpu api's such opengl, directx xna finished 3d scenes mind. thus, controlling news 2d linegraphs possible, nonetheless ideal. explanation concepts developed, encountered need reconstruct 2d universe 3d world. suddnely have work xyz coordinate component polygons, vertices some-more goodness. distant ideal growth perspective. formula gets unreadable, maintain nightmare, some-more issues boil up.



what your idea thought to 3d? wholly proceed indeed modify twin systems (2d coordinates contra 3d coordinates & entities)? there sleeker proceed grasp this?



-why usefull news churned samples pixel?
since represents dataset better. contend pixel, have values 2, 5 8. due illustration rejecting algorithm, wholly 5 drawn. line wholly 5, 8, hence information distorted. remonstrate opposing too, nonetheless fact matter initial justification depends datasets work with.
this accurately reason since can't replace samples.



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